Assignment
1. Codewars!
2. Functions!
The warmup is a little abstract, it will get more concrete later on!
Log out the text
Called after 2.5 seconds2.5 seconds after the script is loaded.Create a function that takes 2 parameters:
delayandstringToLog. Calling this function should log out thestringToLogafterdelayseconds. Call the function you have created with some different arguments.Create a button in html. When clicking this button, use the function you created in the previous task to log out the text:
Called after 5 seconds5 seconds after the button is clicked.
Create two functions and assign them to two different variables. One function logs out
Earth, the other function logs outSaturn. Now create a new third function that has one parameter:planetLogFunction. The only thing the third function should do is call the provided parameter function. Try call the third function once with theEarthfunction and once with theSaturnfunction.
Create a button with the text called "Log location". When this button is clicked the location (latitude, longitude) of the user should be logged out using this browser api
Optional Now show that location on a map using e.g. the Google maps api
Create a function called
runAfterDelay. It has two parameters:delayandcallback. When called the function should waitdelayseconds and then call the provided callback function. Try and call this function with different delays and different callback functions
Check if we have double clicked on the page. A double click is defined by two clicks within 0.5 seconds. If a double click has been detected, log out the text: "double click!"
Create a function called
jokeCreatorthat has three parameters:shouldTellFunnyJoke- boolean,logFunnyJoke- function andlogBadJoke- function. If you setshouldTellFunnyJoketotrueit should call thelogFunnyJokefunction that should log out a funny joke. And vice versa.
3. Function as a variable
Create functions that are used in these different ways:
Create an array with 3 items. All items should be functions. Iterate through the array and call all the functions.
Create a function as a const and try creating a function normally. Call both functions. You can read more about this in What is the difference between a function expression vs declaration in JavaScript?
Create an object that has a key whose value is a function. Try calling this function.
Yes I know that was a little tough, now on to the fun part 🎉

4. The fastest presser in this realm
Let's create a fun simple game :)
Here is the setup of the game: Two users compete about who can press a key the most times within a set time!
A user specifies how long time the game should be, and presses "start game!". When the button is pressed it is about pressing either l or s on the keyboard. The user that has the highest number of keypresses after the time is up, wins 🎉
Here is a gif of how the site should work:

You can implement it exactly like you want to, but here is my recommended order:
Create an input and a button in html. When the button is clicked, get the value of the input. This value will be the amount of time the game should run.
Set a timeout for the time specified by the user. After that time has run out just log out a simple string.
Create an event listener so you can call a function when any key is pressed. Now grab the actual key that was pressed. e.g. was it a
jor ani. We are interested insandl. Here Google is your friend!Keep a counter for how many times
landswas pressed.Now put it all together! After the timeout is done figure out which of the counters is largest. Give some kind of feedback to the users indicating who won.
Optional Assignments
5. Extra features
Start a new game functionality. Create some functionality so that the users can restart a game.
Try and give the site some styling so it looks nice :)
Custom feature. Add something unique to the game! If you don't know how to implement it, just describe what it should do!
Countdown to end of game - optional. Have a countdown that simply counts down until the game is done.
Here are some general things to consider:
What if a user starts pressing a key before the game is started, what should happen?
What if the game is a draw? Are both winners? None winners? Maybe indicate to the user that is was a draw.
What if no time was specified for the game?
What if there were no key presses before the game ends?
6. Confetti
If you wanna give the game some confetti like in the gif, check out this library
Use the library in your page by adding this line before you load your main.js:
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/index.min.js"></script>Last updated